Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old May 24, 2007, 04:26 AM // 04:26   #181
Ascalonian Squire
 
Join Date: Apr 2007
Guild: WTF
Profession: Mo/
Advertisement

Disable Ads
Default NikiWiki:Gw2

Thus far, I've observed that a forum doesn't seem to be the best place to organize ideas. Don't get me wrong, a forum serves a great purpose (to discuss topics), but searching/categorization/etc features lack somewhat (note the number of posts suggesting an "auction house" in this thread alone). That said, my wife and I have set up a MediaWiki site called NikiWiki:Gw2 for the sole purpose of sharing and voting on new concepts for Guild Wars 2! Please come beta test it for us!

http://www.nikiwiki.com/Gw2/

Advantages of NikiWiki:
  • Searchable, organized content - Even if a user doesn't search for their particular idea, the minute they attempt to create an "Auction house" concept, they'll realize that one already exists.
  • User polls - So what if someone already posted your idea? Show the world (developers) that you really want that idea implemented by voting on it!
  • Twists - What? Someone already thought of an "Auction house" before you? But their idea isn't exactly what you were thinking... Make a twist! The next time someone finds the "Auction house" concept, they'll see your twist too! If your idea is popular, they may even see that your twist has more votes than the original concept!
  • Ease of use - NikiWiki:Gw2 provides an environment that easy for both players to post their ideas, and developers to find them. No more searching through endless repetitive forums that oftentimes wander off topic anyway. No more signing up for an extra dose of spam in your inbox just because you want to share your thoughts - voting is open to anyone, and editing only requires a standard wiki username/login.
  • NO ADS! - Currently, NikiWiki:Gw2 is free and the developers would like to keep it that way. Share your support for this tool by voting for the wiki itself on the site support page.
  • More to come! - Wiki's are driven by the community that uses them. Come share your ideas and make this wiki work for you!
Broken Tree is offline  
Old May 25, 2007, 10:50 PM // 22:50   #182
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Hey great idea I'll be visiting that often ^_^
Guardian of the Light is offline  
Old May 26, 2007, 11:25 PM // 23:25   #183
Academy Page
 
Join Date: May 2006
Location: The Promised Land
Profession: A/D
Default

Idea: Don't raise the level cap to 100+ please.

Reasoning: PC Gamer says that the logic behind the higher cap is...

"Some players believed they hit level 20 and had finished the game."

Personally, I don't feel that the status quo (level 20 cap) should change for the benefit of such people, but if it must, make it 30 or 40 or 50, max.

End line: I don't want to play WoW, and I won't play GWoW 2, if that's what you're creating.
Spirit_Axery is offline  
Old May 27, 2007, 01:50 AM // 01:50   #184
Ascalonian Squire
 
Join Date: Mar 2007
Location: Pirate Bay
Guild: Pirates Of The Searing[YoHo]
Profession: N/W
Default

I'm not demanding or anything but atleast have one or two of these ideas added.

1. Unique dances for the new races like the asura doing the cha cha slide or the charrs doing the tunak tunak tun dance or the norns doing the russian dance.

2. Weather System and Day & Night System: Rain, Snow, Clear, Hot and now to the day & night system will follow international real time ex: it will be morning for 6:00 am to 12:50 am then it be day for 1:00 pm to 6:50 pm then it be night 7:00 pm to 5:50 am and if that don't work, it will be morning for 2 hours then day for 5 hours then noon for 2 hours then night for 5 hours.

3. Jobs like blacksmith, farmer, miner, chef, hunter, carpeter, fisher and ect.. and you can sell the stuff you made, mined, or hunted to real players so they can do something useful with it or to npc merchants for gold.

4. House you can build, buy, and sell also you can buy furnishter from carpeter players or carpeter npcs and you can use them too. ex: you buy a wooden chair, you put it in your house, you choose to sit on your chair so you do.

5. Marriage system the be like a title or whatever to show who you married there will be an npc you talk to get married after accepting to get married you get an marriage ring that adds +10 hp and +10 mp, but there will be requirements: 5,000 gold, and an female and an male only(No gay marriage).

6. extra slots like for rings, and necklace for bonuses.

7. Don't rise the lvl limit very high like lvl 50 max.

8. Real intruments that really make sounds.

9. Pirate cloths just to have fun in and pirate ship just to play around in

10. Race luanguge option in the chat box like an asura can speak asurain so the other races don't understand them.

11. Working boats and ships so you can see yourself on the ship with other people on it too, and the ship is really sailing and you can fish while waiting or other things.

12. alignment system so the guards can have a reason to guard there city.

13. 2 handed weapons like greatsword, and greataxe

14. Customizable character model ex: instead of being a buff warrior you can be a middle weight warrior or a fat warrior, now if this is not possible then ignore this.

Comments is accepted tell me any of these ideas is stupid or which one you like, I did this because I was bored.

Last edited by UnknownGuest01; May 27, 2007 at 06:27 AM // 06:27..
UnknownGuest01 is offline  
Old May 27, 2007, 11:11 PM // 23:11   #185
Academy Page
 
Verkinix's Avatar
 
Join Date: Aug 2006
Guild: Order Of The Purple Phoenix
Profession: E/R
Default Communications

I'm not sure if this has been talked about in any great detail. I havent had a ton of time to look into every thread that may or may not contain information on the communications between GW1 and GW2. Many people enjoy their current guilds and friends list, so I would like to see that friends list transfer over to GW2. Further, it would be nice to still be able to talk to friends from GW1 while playing GW2 and see which game they are playing. Also, logging in to GW will let you choose GW1 or GW2 that you wish to play in the same login. From there the games would be fundamentally different, but I just want to still have communications between the games. I would like to talk to my friends who are playing GW2 while I am enjoying flashbacks in GW1. I also hope the guilds are linked. So that I dont have to remaking my guild in GW2 and reinvite everyone. GW2 should fully support communications and transfers of current communications based on accounts with GW1.

Thanks

EDITTED:

Ok, I figured I should just put all my suggestions in the same post rather then multiposting.

1. I would like to see live action battle. I'm kind of tired of the "press 1, press 2, press 4, press 1" method of doing things. I'd like to see more of a hack n slash method, where I could decapitate someone with a proper aim of a sword and clicking LMB. Save 1-8 for special skills like healing, buffs etc, but allow the LMB to do an offensive attack using a weapon, sword, staff, bow, etc.., and RMB for a defensive stance. Use MMB or MB4/5 for casting a preset attack of ones choice. I'm thinking of controls much like ES Oblivion, but still have the strategy of GW current battle system.

2. Jumping and flying! City of Heroes is a mediocre game with some awesome attributes to it. Being able to jump over buildings and fly is just awesome. I would like to see skill abilities like that.

3. Stealth abilities. I dont like WoW, but its rogue class is pretty well done and fun. I would like to see that kind of play in GW2.

4. Battlecast system that EA has. EA has a system that allows commentary and screen manipulations during matches in pvp. Command and Conquer 3 is the game they use it for. Currently its not being used much, but I could see it being used more in GW because GW is designed with tournaments in mind and it might be fun for people who arent playing to be able to watch and hear the commentators do their thing while a match is going on or after a match is over on a recorded feed.

5. Suppose should add swimming. Basically a go anywhere, do anything sort of environment. Not being limited to the edge of a cliff or end of a road. Maybe have skills to learn that will give them abilities to climb mountains or swim deeper then ordinary.

6. Have skills be researchable and gain in power as they are used. Basically the more you use it, the better it becomes sort of mentality. Maybe limit it by having a gap shortfall between the skills skill level. So that say a fireball gets to be really powerful, but an ice shard takes a dip in effectiveness because it hasnt kept up in level with the fireball. Basically make incentives for players to level any and all their skills by gimping other skills that would otherwise be effective.

7. Make the whole world travelable. I think this is happening anyway, but good to mention anyway. If there are several continents and some islands, make the water inbetween "swimmable" or "flyable" with real times between them if one would so choose to not use the fast travel. Oh and there should be a fast travel. One of the things I hated about WoW was taking 17 grifs to get somewhere only to have to take them back because you forgot something. So annoying.

8. Avoid the quests that "kill 10 boars". Those are just annoying and pointless. Farming for 10 hours just to get a single quest done because everyone and their brother are there doing the same one.

9. Avoid turning it into a "farming" game. Some people like to farm certain areas for that uber loot that may or may not drop, and thats fine. But I dont want the game to be all about farming just to level. Maybe make enemies meaningful. Like, you have a herd of boars in the brush, unseen by passers by. If someone comes too close, or they have a den with some babies, they will attack because they are defending their territory. Similar for wolves and bears. But they wont necessarily attack you every time if there is no reason. Perhaps they could even jump out of the bushes, causing the player to jump a little, and they run away. Some realism could be fun. Maybe make some bandits that hang out by a bridge and try to rob you as you pass. Maybe have a conversation with them and have a potential for a peaceful resolve. Have there be a charisma skill that increases or decreases based on how things go. And charisma can be used in trade with NPCs and such.

Getting a little off track and starting to ramble so I'll continue.

10. Houses and communities ftw. I played starwars galaxies and that was a mediocre game at best, but the thing I loved about it was players having plots of land to build houses and cities on. Make the buildings fully customizable, so the player can decide where and how to build if they so choose. Allow them to place their trophies and awards on the wall or in a trophy case, that sort of thing in their house. Maybe even give players ability to have "jobs" or work in their communities toward a specific goal (ie guild hall or statue).

11. Have "jobs" to make money like a merchant profession. Not everyone likes killing 100% of the time. Its fun to go out and ferry a group of adventurers across a river where the current would over power them, but you own a raft that can get them across. So they pay the fee through an automated accept system where the funds are automatically transfered once they agree. Once they are paid, they cant fall off the raft and will be ferried across automatically, but your character can do some interacting with the raft to have some control over the "safety" level. Perhaps a chance for the raft to flip and the whole party is then stuck on a deserted island to explore. People could fast travel back to town, but it'd be more fun to explore that island and also give them a chance at some unique loot not found anywhere else. Maybe make it a mini game. I dunno, thats for the devs to decide.

12. Mountable creatures are always fun, but it always sucks that a player cant attack while mounted. I would like to be able to ride a horse and cut an enemy down with my sword. Or fly on a flying mount and shoot something with my bow or a fireball.

13. Cant say I disagree with the marriage of characters. Anything to promote community in guilds and such. Fun stuff.

14. Character aging? Might be interesting if done correctly to have characters age in look and fundamental abilities as they get older.

15. Tournaments that arent based on combat. Maybe some events like the olympics. The rollerbeetles are a good start.

16. Tavern communities. At the end of the day, players can gather in a tavern, drink, share stories, and can vote for who's story is best. Who's adventure was grandest among them. This could then be posted as a bulletin for a week or month or so.

17. Good/Evil systems. Depending on the choices you make, your char becomes good or evil and thus are accepted and shunned in different areas. Could have different skills be more effective or less effective based on alignment.

Cant think of anything else right now, but I'll add more as I think of em. Thanks for letting me post my ideas.

Last edited by Verkinix; May 28, 2007 at 12:35 AM // 00:35..
Verkinix is offline  
Old May 29, 2007, 04:59 PM // 16:59   #186
Krytan Explorer
 
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
Default

1) I would like to see combat a dexterity based system rather than the current position and numbers game.

2) Graphically, I would like to see real time and dynamic lighting.

3) Spell Symbols! I love spell symbols, I realize that the current skill set already has these things but I barely notice them and the game looks like everyone is throwing colored glitter at each other. So less particles more structure!

4) Class combination specific armor. Like all Mesmer/anything is Age of Exploration/Baroque/Renaissance/Victorian style and characters that have the flipped version of that combination (N/Mo and Mo/N) have the same or similar armor. However, this should be end-game armor since we will probably be able to change classes.
OhCrapLions is offline  
Old May 29, 2007, 08:18 PM // 20:18   #187
Vergilius
Guest
 
Default

Hello!

first post

not a big fan of GW but playing it.

I am monitoring GW2 since the day it was announced, and it WILL be the best MMO

here are my prepositions and i am sure they are not something that can't be done (Anet, great job for listening the community )

-Auction house-
-dynamic weather, not bound to one zone, meaning that one zone should be rainy one day and shiny the other day-
-when players are playing too long, make them slowly loose they health and energy instead of showing them : u r playing for 2 h, please take a break-
-guild halls, but real guild halls, or even castles. Hall is hall, not something that is now in GW. Hall is closed room-
-make chat panel more interactive with more options (like quick ignore, display info of player, quick replay-
-Level cap please!!! no lvl cap is crap imho-
-real-time Day/nigh cycle, please!!! in whole world, not in specific zones PLEASE!!-
-quests.... don't make me arrow display where is end of my quest. make me read and think where it is! please?-
-i like idea of having limited number of active skills, but hay, 8 is too low..-
-climbing!! on walls and trees!!-
-make rogue/assassin kinda class be able to sneak and pickpocket, eaven unlock chests!-
-PLAYER OWNED HOUSING!! make it nice, small and enjoyable!-
-and please, last thing for now. In GW1 when i have a character, and someone puts me on friend list, I change character and he knows that that is my character. Please, give us privacy!!

Anet, with that kinda policy, and no monthly fee, if you make GW2 a great game, you will rule the MMO market! I wish you the best!!
 
Old May 30, 2007, 03:01 PM // 15:01   #188
Frost Gate Guardian
 
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
Cool Welcome!

Quote:
Originally Posted by Vergilius
not a big fan of GW but playing it.
I am monitoring GW2 since the day it was announced, and it WILL be the best MMO

-when players are playing too long, make them slowly loose they health and energy instead of showing them : u r playing for 2 h, please take a break-
-Level cap please!!! no lvl cap is crap imho-
-quests.... don't make me arrow display where is end of my quest. make me read and think where it is! please?-
-PLAYER OWNED HOUSING!! make it nice, small and enjoyable!-

Anet, with that kinda policy, and no monthly fee, if you make GW2 a great game, you will rule the MMO market! I wish you the best!!
Nice to meet other people excited about GW2!

I agree with most of your comments, good stuff.

I think it's good that they want us to take a break, but I think they should encourage it, but otherwise let us make our own choices.

I agree with the level cap, it was a liberating feeling playing Factions (my first purchase) and getting at about 1/3 of the game and woops, I'm max level! But I think that ANet is looking into no level cap, while at the same time keeping the same general philosophy that player skills rather than level is what determines the outcome. For example, if the increase in stats is drastically slowed at high levels, then a clvl 20 might be almost as strong as a clvl 100.

I like quest arrows. I'm even asking for a quest tracker with multiple arrows so you can track multiple quests at the same time. But I agree that you could be given an option (like in the options menu).

Player-owned housing!?! While not necessary, I think it would indeed be cool to be able to build your own region, and invite people there. Customizability is the key. I enjoyed the Sunspear sanctuary, even though there was no customizability (you do the quests, and you get the NPC's, or you don't). I think that the Hall of Monuments is moving towards that idea too.

Cheers,
Alaris
Alaris is offline  
Old May 30, 2007, 03:51 PM // 15:51   #189
Ascalonian Squire
 
Join Date: Apr 2007
Guild: [HOT]
Profession: E/N
Default

Coclusions i have come too, there are alot of ideas that are out there for GW2, and im not even sure if someone is looking at them from ANet, but none the less, we all live the dream. These are the ideas i like, and possibly some that i came up with.

-AUCTION HOUSE!!!!! we are dying for it
-weather, i like the idea, shitfyness. Elementalists maybe benifit from said weather, skills inhanced in certain weathers.NO limited to ele if desired
- Building, i adore this idea. But the land in the game would have to be RIDICULOUSLY big, so some orgaization to this. I dont have any suggestions but id like to hear them
-Race+class=amazing idea.
-Adaptable skills, such as the assasin stealing and such goodness. Every class has a skill that can be trained and bettered.
-Your decisions influence ur alliances, good evil and maybe something inbetween.
-being able to climb and jump and whatever, its great idea. I see assasins in trees
-Marrage, some of those nerds may take this shit seriously but its ok. And maybe if someone is married to another one 2 guilds become in alliance
-The towns get bigger, the get better, almost like a indian style market. Just putting it out there
-Offering sevices, such as u own the boat, people want to go on the boat, they pay to get on the boat, u get the money
-im stupid, i dunno what farming is, but its bad, so fix it somehow
-bots, again, i dunno, but make them better or go away
-and HAVE NEW CLASSES THAT ARENT JUNK, paragon the cheerleader (i like it but i realize how bad it is), ritualist the shit, assasin,.... i dunno what u guys have against them, they seem alright, dervish ..... needs work. I wanna see more classes that have better skills, and ...... i dunno, i just expect more.
-Ridable creatures, LOVE, i wanna ride a dragon SO bad
-Last thing is the GW olympics, races and all such good stuff

SO yeah, that my opinion, take it or leave it. Anything u guys think will be apreciated, and if u wanna add by all means, please.
Mjhammerman is offline  
Old May 30, 2007, 06:08 PM // 18:08   #190
Frost Gate Guardian
 
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
Cool Huh?

Quote:
Originally Posted by Mjhammerman
HAVE NEW CLASSES THAT ARENT JUNK, paragon the cheerleader (i like it but i realize how bad it is), ritualist the shit, assasin,.... i dunno what u guys have against them, they seem alright, dervish ..... needs work. I wanna see more classes that have better skills, and ...... i dunno, i just expect more.
Personally, I am pressuring for a summoner class (I have an idea of how to implement that on my official wiki.guildwars.com site under User:Alaris). But I did like the cheerleader er I meant Paragon, the Dervish, and I think the Ritualist is cool too except for the ugly hats (can't we have at least 1 hat that doesn't cover the eyes?).

I think that it might be more useful if you'd give some indications on how to improve the present professions, or what is broken with them, or what professions would be nice to add (aside from pirates, we already know that).
Alaris is offline  
Old May 30, 2007, 06:39 PM // 18:39   #191
Ascalonian Squire
 
Join Date: Apr 2007
Guild: [HOT]
Profession: E/N
Default

Sorry, i dont have any suggestions. Personally, i think that the people who have put resopnces in this thread are rather immaginative people. Things that i would like to see are uncomprehensable in a video game. All i mentioned is what i feel are some good ideas i have seen. dont think i have anything against the "new" classes (dunno how else to specify) but they could have had more potential, devish needs more damage, and paragon just needs a little more touch of kick ass.

Last edited by Mjhammerman; May 30, 2007 at 06:41 PM // 18:41..
Mjhammerman is offline  
Old May 30, 2007, 10:15 PM // 22:15   #192
Academy Page
 
Verkinix's Avatar
 
Join Date: Aug 2006
Guild: Order Of The Purple Phoenix
Profession: E/R
Default

Adding to my previous post...

I like the idea of "take a break" being replaced by sleeping and eating. If done right it can be fun to be required to hit up a tavern every once in a while.

Day/Night/Weather cycles. I would like to see them, but if the game takes too much of a performance hit, its not worth it. If they can do it effectively, great, but if not, dont waste time working on it.

Morphing class. Something that can take on the form of another players character or another creature in the area. Could have alot of fun with that and be quite useful.

More animation based effects. Like I would like to have an axe that acts like a saw. Maybe double headed, but spins on a pivot. Or an effect that, while active, changes the way the other players in the area see things. Give them all drunk effect or something. Sparklies are always good. Maybe fireballs that circle in a 3D figure 8 and those fireballs actually cast when the skill is used. Then they are replaced by another after the skill is recharged.

Transformable terrain. Basically, something a player does in same a grand battle can forever change the scenery. Make the world affectable by players. Could even name a crater, Barduns Crater, if someone named Bardun caused an explosion that made it. Give players the ability to plant trees, vegitation, move rocks formations, create rock formations. Stuff like that.

Taking a page from Oblivion, the ability to move useless items around, like a mug on a table or an apple from a tree. Or even having a telekinetic ability on some class that can grab a sword out of another creatures or players hand and use it against them. Ok, well that last part was expanding on what I was getting at with Oblivion

I personally like the Linked characters to one name in the friends list, but if it must be changed, all a players friends to have access to them all or certain ones. Maybe give people the ability to log on under an "invisible" mode so they can remain anonymous (sp?) when they want to be.

Allow players to post services or needs in taverns or nailed to trees for others to see. Then allow them to quickly group and jump to where they are in order to help or utilize them. Wanted posters could be fun, but make those more like a scavenger hunt.

Public works projects. Expanding on the idea of building towns and houses, allow the players to customize and build public works around the world. Large groups of them work together with different goals in order to help (or hinder) production of a public work. Then make the reward for the public work something extravegant and worthwhile. Something I have in mind for that is say a group creates a statue in the middle of the forest. Over time it corrodes if not kept up, but it can also become broken and become burried. Others could find it in the future and be like whoa, this was created by other players at some point in time. I dunno, just tryin to add flavor to the game

Tunnelling and other deformable terrain. Going back to that concept, it would be fun to get out the pick and shovel, work with a few friends, and create a mine in a rock bed somewhere. (probably keep away from major cities and such) Find some rough jewels to be polished and made into jewelry which can then be enchanted with bonuses. I just like the idea of playing in a true RP world with all the bells and whistles of RL.

If player created things are a go, then the limitations on decay should not be too severe. I mean, I think after a year of inactivity int he game, a house should basically be scrap, but if someone is gone for a few weeks, decay shouldnt set in yet. After a month, a house could set into disrepair and need a little touch up pain (buy a new "dye" kit) and a few boards (chop down a tree or collect some stones to pile up) Easy stuff that makes the game fun and non tedious, but still requires activity to keep things interesting. This could also allow people who dont have a house yet, or want a certain plot of land to be able to get it from someone who isnt playing anymore.

I would mostly like to see benefits for grouping, but still have the option to group with heroes/henchies. I want to see communities build and true Guild Wars happen. Allow all PvP in all areas, but a player can mark themselves as non attackable if they dont feel like being attacked right then. That however wont cover them if they leave the safety of certain areas or enter a private property, that sort of thing. Most likely though, pvp will be in arenas inside the towns and be able to participate over and over again in the various arenas.

I know most of my ideas wont get implemented, but its always fun to let your mind wander of what could be in hopes that the devs might get a good idea based on something I type. Anyway, I'll post more as I think of it. For now, gotta go do some more HM
Verkinix is offline  
Old May 31, 2007, 12:55 PM // 12:55   #193
Ascalonian Squire
 
Join Date: Mar 2007
Location: Pirate Bay
Guild: Pirates Of The Searing[YoHo]
Profession: N/W
Default

I have a feeling some people is coping others, or just thinking the same ideas.
UnknownGuest01 is offline  
Old May 31, 2007, 02:51 PM // 14:51   #194
Vergilius
Guest
 
Default

Quote:
Originally Posted by Alaris
Nice to meet other people excited about GW2!

I agree with most of your comments, good stuff.

I think it's good that they want us to take a break, but I think they should encourage it, but otherwise let us make our own choices.

I agree with the level cap, it was a liberating feeling playing Factions (my first purchase) and getting at about 1/3 of the game and woops, I'm max level! But I think that ANet is looking into no level cap, while at the same time keeping the same general philosophy that player skills rather than level is what determines the outcome. For example, if the increase in stats is drastically slowed at high levels, then a clvl 20 might be almost as strong as a clvl 100.

I like quest arrows. I'm even asking for a quest tracker with multiple arrows so you can track multiple quests at the same time. But I agree that you could be given an option (like in the options menu).

Player-owned housing!?! While not necessary, I think it would indeed be cool to be able to build your own region, and invite people there. Customizability is the key. I enjoyed the Sunspear sanctuary, even though there was no customizability (you do the quests, and you get the NPC's, or you don't). I think that the Hall of Monuments is moving towards that idea too.

Cheers,
Alaris
Player owned houses are there only to have fun

I think that it would be great to invite some friends to your house, dance, drink, chat....

And about quest arrows... i think there should be no option for them. removing arrows will force me to read quest, which is good, but now when playing GW1, i don't wont to read because i have an arrow showing me the direction and i just can't force my self to read a quest description

here, i have more prepositions:

-add passive block, dodge, parry, evade, miss skills. Those in GW1 are made clumsy... I can't block, and i can only dodge if being obstructed (which is good but still... passive dodge skill and chance to miss someone would be great!-
-merchants: please gimme buyback ability!! please -
-weapons: give us one handed mace and two handed swords and axes -
-travel... your click-to-teleport kind of transportation is cool. But it would be great if you give us mounts... few reasons... i can move faster in zones, and i look cool . And mounted combat would be great.. make attacks stronger, but easier to miss?-
-weapons: don't hide them in towns-
-give us ability to inspect others and duel them, both in towns (not in arena) and in persistent zones, leaven in private zones with your friends-


I'll be back with more prepositions

Anet, I totally support all of your actions (all side-kicks you are going to introduce in WPvP and even if you decide not to have lvl cap...) as long as they are properly introduced in the game, and keep listening to us players. You certainly don't have (and you won't) listen to allof our prepositions, but at least consider them!

Happy developing!
 
Old May 31, 2007, 03:59 PM // 15:59   #195
Krytan Explorer
 
SpeedyKQ's Avatar
 
Join Date: Dec 2005
Profession: E/Me
Default

My main suggestion is:

Don't go overboard with the whole persistent-world you-are-influenced-by-other-people's-actions thing.

This may sound incredibly exciting from the world designers perspective, when you are imagining how things could work, but it is much less exciting from the perspective of the individual player. It is mostly just frustrating. People want to control their own destiny.

Every time you tried to do something like this in GW1, it failed. Almost nobody liked having access to FoW and UW depend on favor. Almost nobody liked having access to Urgoz and The Deep depend on alliance control. Even look at the wintersday hats - the idea was that there would be a debate about Dwayna vs Grenth in each district, and people wouldn't know which hat they were getting. Nobody liked this. Everyone wanted to control which hat they'd get, so the community worked around the system with the whole even/odd district number thing.

I bought GW1, when I had stayed away from all other MMO's, because of the instancing, NOT because of the no-monthly-fees. I love GW1 so much, of course I'll at least check out GW2. But if there are too many frustrations from having to share my world with everyone else, I may not stick with it.
SpeedyKQ is offline  
Old May 31, 2007, 05:15 PM // 17:15   #196
Academy Page
 
Verkinix's Avatar
 
Join Date: Aug 2006
Guild: Order Of The Purple Phoenix
Profession: E/R
Default

Yeah, speedy, you have a point. I kinda went overboard on my individualistic effects on the global world. Now that I think of it, it generally isnt fun when things happen beyond one's own control. I'm still in favor of housing and plots of land, personal guild halls and towns, but I think the decay factor is kinda annoying in most games. If its not steep, then its fine, but I suppose deformation of the landscape could do more harm then good unless there is a truly balanced system where destruction can happen, but there are equal or more people who work toward building things up.

I just dont want to see another WoW where everything is nearly 100% static and almost nothing happens. That sort of game relies too much on farming and lines to groups waiting to kill a single spawn to complete a quest. I was mostly trying to get ideas going in terms of other things, more productive things, more rewarding things people could do to enjoy the game to its fullest.

As for the no monthly fees thing, I play GW mostly because of that. If I had to pay to play it every month, I wouldnt be playing it. There is no game in existence worth paying $200/yr to play. Thats just ludicy. I played WoW for 6 months or so. Fun game until the end in general, but again, wasnt worth the cost or time to play it. I prefer the way Anet is doing it by having the base game cost and then having expandable things to purchase if you so desire. I bought a char slot just to support Anet and their endeavors. I understand that it costs alot to run these games and keep them updated, but I still wont pay a subscription to play a game any more.

As for the instancing, I have to agree, I do enjoy not having to be affected by other players directly. At the same time, though, it kills the community aspect of the game a bit. As long as GW2 doesnt have this... go here... kill 10 boars... go back... mentality, we will be fine. Farming will be in every RPG, but there should be more things to do that are far more rewarding then grinding through enemy after enemy just to get somewhere or in hopes of that uber loot.

I would like to see alot of player crafted loot. Make each item crafted somewhat different each time. Maybe not to the extent of SWG. That went overboard, though it was a fun crafting system for someone like me who enjoys complexity. But when you make something, it should have a randomness to it in its stats. Best materials and such will yield a max dmg weapon, but the bonuses could be random. If you dont like the bonus on something, bring it to an enchanter to get it changed. Do levels for crafters to promote that aspect as well. Make the best loot come from crafters and elite instances, but make the regular world areas decent loot that will allow elite players to distinguish from regular players.

Different skins have different effects. An axe that has a large head will swing differently then one with a smaller head. Increase speed, decrease strength, same dps sort of thing. Accuracy and defensive abilities on weapons as well. Shields and off hands could have some offensive ability as well.

Regular clothing, not just armors. Diversify the community in what they wear. Maybe even give us the tools to make a tunic look how we want, not just the color. Make it based on raw materials, so you go out, shear a sheep, refine the wool using some mini game or something, and use an editor to craft how it looks. Maybe limit the looks of lower quality materials to certain patterns that cant be changed much. But have templates of general patterns achievable by a certain material added. Customize material combinations similar to our current dye system. Giving different folds and wrinkles here and there. I dunno, leave it up to the art department to figure out how to implement a system like that. I just know crafting based people like me would have a field day with something like that. And then the combat, or merchant, or political players can come to our shops and request certain things at certain prices, negotiate, that sort of thing.

I think a flexible player based economy is a good thing, but there should be a regulating scale for the level of the economy. That way players cant jack up prices on something thats rare right at the release of a new expn or something and then the price suddenly falls afterward cause its not that rare anymore. Shift the Max/Min up and down depending on how the player economy is going. If there is a high demand for wool over say 2 weeks, the price will go up unless there is alot of wool changing hands. Supply demand system could work in a game. That said, there needs to be limitations so that it doesnt get totally abused like in other MMORPGs.

Always remember, simplicity is fun. Many people dont want to add a second job to their life, especially when its supposed to be something fun. WoW does this well and is probably why its so popular. The crafting system is simplistic, the combat system... eh a little more complicated and unrefined, but easy when you got the hang of it, auction house was easy to use, etc... Controls are key. If a game has bad controls, many people will shy away from it. GW has decent controls, though I wish that alt tab wouldnt always go off when I'm holding alt to see things in the area and then hit tab to change targets... so annoying. I would personally like to see GW2 play how Oblivion plays with the hacknslash method, but in GW2, having 1-0 be spells and powers and skills and such. I dont think that is needlessly complicated. LMB main hand, RMB off hand maybe, MB4/5 something custom set. I dont even know that a targetting system would be necessary then if its collision detected. Aiming an arrow while flying (concept I'm interested in) might be sort of difficult. Might need a targeting system still just so the player who might not be so good at aiming can still do half way decently.

Well I've gotten off track a bit. Basically, make all tasks that would be complicated and needless from the player side, extremely easy. One or two click mining, harvesting, combat, Skills 1-0 customizable, trade, crafting, etc... But still give customizability to those of us who want it. Grade 1 wool will make your basic tunic, but 2 sets of that same wool and some silk will make something prettier, but not necessarily more functional. Allow us to manipulate points on a premade set of templates to give it a distinct look and then save that template so only our store or whatever has it, makes it, etc... Same with weapons, armor, food/drink, housing, that sort of thing.

Well I know most of my ideas and wishes wont be included and thats not a bad thing. Many of my ideas failed in practice in other games. I have full confidence that Anet knows what they are doing. I eagerly await the release of GW2 in a few years. Until then, its HM for me!

Latah!
Verkinix is offline  
Old May 31, 2007, 07:45 PM // 19:45   #197
Pre-Searing Cadet
 
Join Date: May 2007
Default Wine/Linux Support

hi,

i have read most of the whole thread and agree with a lot of the ideas like

- no lvl cap but regressiv benefits (buffs) which trend against zero the more your lvl advances
- auction house to mute chat tradespammers
- reworked economy to kill farming and material/gold grinding

and many more.

Kill grinding in general, a lot of people do not have time for this and only want to enjoy a good game

What i also would like to see and what was already mentioned is a good support for linux. A native client is not possible, Arenanet has choosen DX9/10 as their developer tool, i am sure they had good reasons, but they could work with the wine guys during the development.

This way you would not be required to pay a (ridiculous) windows tax in order to play your favorite game.

HL2 and EVE Online are good examples for good wine games and both run on my debian 4.0 almost flawlessly. GW1 works but has bad framerates (still playable/enjoyable) and totally screwed sound.

Let us Linux user/Dellbuntu buyers hope.

Greetings

Last edited by mrt181; May 31, 2007 at 07:58 PM // 19:58..
mrt181 is offline  
Old May 31, 2007, 08:07 PM // 20:07   #198
Academy Page
 
 
Join Date: Jan 2007
Location: In a tiny village.. it's true.
Guild: Lore of Mythos [Myth]
Profession: Mo/R
Default

Alot of stars for such a unecessary thread..

First of all. Are you ALL beta testers of GW2? Have you seen the game? Have you played it? Have you got MORE info than is already announced? My guess.. just GUESSING. NO!

So how the heck can you make suggestions about a game that hasnt even released yet. Imo Anet should stop looking on guru and let GW2 be the game THEY want it to be. For the 2 years Ive played there have been LOADS of changes because you people want to change GW to a game that YOU think you made. Facts are, ANET made the games, ANET decides.

Stand up for yourselfes ANET, for once. Make GW2 how you want it, if people arent happy with it, fine, go get another game.

Im smart, therefor I got no suggestion for a game I havent even tested.
I love GW as it is, no changes would make it better.
I appreciate ANET/NCsofts work with the game, therefor I dont waste their time they spend on the game, to change it because "its to hard *cry*" or something. Appreciation is a nice thing, to bad all dont have that.
And no, you are not appreciating and taking the game for what it is when you constantly make threads about changes.

Geez...
Batmaniii is offline  
Old Jun 01, 2007, 12:56 AM // 00:56   #199
Frost Gate Guardian
 
Join Date: Dec 2006
Location: NY
Guild: The Ebon Vanguard
Profession: W/
Default

1. A guild hall is one of the coolest features of GW. In GW2, if this idea is continued, could a flavor of GVG be added that would allow a guild to accept another guild as a rival and allow players in each guild to attempt to raid their rivals guild?

2. If GW2 will have guild halls, a feature that will add monuments to the guild hall to celebrate guild member acheivements in-game.

3. I also like the player owned property idea, I think that sounds awesome.

4. Some of us have more than one account and it;s kind of a drag to have to run multiple PC's to transfer stuff between both accounts. Could GW2 have a setup that will allow a player to register multiple accounts to the same contact info and allow players to transfer stuff from account to account? I'm kind of stuck in that trap at the moment, I bought multiple accounts before we could buy character slots in order to use other accounts for additional storage. Having more than one account is very useful though, it also allows guild leaders in my alliance to step in and cover each other when one of us will be away for more than a couple of days.

5. With character inheretence... please please please please please do not make use use the same character name in GW2 to secure inhereted items from GW1 characters. And please allow us to send off a customized item as an inheretence.

6. That little bounce that the charr shaman do is adorable. Please retain that in GW2.

7. People. One of the most haunting things in GW1 is a general lack of visible population. Please add a population to the game. Farmers, librarians, dieticians, homeless (one of the greatest things in Eve Online is being able to collect homeless people), bakers, ironsmiths, shop owners, random people just walking around and going about their business, etc.

8. Are there plans for an ingame mail system? Being able to send off a quick note to a chum would be great. Being able to mail an ingame friend "sorry I missed you for the Tombs run tonight" would be downright friendly.

9. Useless junk. The problem with GW1 - the real problem - is that almost everything has a use. Could there be some useless junk for sale at merchants? My alliance goes to great lengths to find useless items to use as funny prizes for trivia contests - we go through pre all the time to find pre-searing quest items and Gwens cape and what not. It's fun, makes us laugh, etc.

10. I have a Flute, energy +1. I use it for kicks when helping guildies with low level missions because it's different. aNet has always done a good job of designing exotic items but, how about some more common looking items for use as offhand items?

11. Skinnable shield - a shield whose appearance is customizable just like a guild cape is. Having a shield that hand the same color scheme and emblem as your guild cape would be great!

12. Choice of tabbard or cape or both for guild embleming.

13. Inhereting a guild, to carry over your guilds allocation of NPC's where relevent and retaining your guild name.

14. Someone was telling me that GW2 will have mounts. That same someone told me that Nightfall would introduce mounts so I'm suspicious. If you introduce mounts, could there also be an introduction of wagons and carts?

15. Repairable armor degradation. If you get beat up, you should need to have your armor patched. I think it would be cool if armor patching could then restore armor to it's intact condition or if an armor patch could look crude.

16. Guild armor - allowing guild leaders to design a special suit of armor purchasable by guild members.

17. Less ornate armor, more realistic looking armor.

18. More realistic looking warrior weapons.

19. Two handed swords

20. Crossbows

21. Greater customization of appearance and armor (referring to Eve Online's unique facial customization tool)

22. Why does every character I have need to be in great shape? Why cant a character be chubby?

23. Choice of left handed or right handed

24. Two handed fighting, sword in each hand

25. Name reservation - if I have an empty character slot but, I dont know what profession I want to be but have a name picked out, I'd like to be able to reserve the name on that slot without having to go through the symantecs of building the character. This would probably save some system resources on your side.

26. No minion cap, instead weaken all minions a little for each minion over 10.

27. Friendly fire

Last edited by stevedallas; Jun 01, 2007 at 02:15 AM // 02:15..
stevedallas is offline  
Old Jun 01, 2007, 03:04 PM // 15:04   #200
Frost Gate Guardian
 
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
Talking I agree and disagree

Quote:
Originally Posted by Batmaniii
Imo Anet should stop looking on guru and let GW2 be the game THEY want it to be. For the 2 years Ive played there have been LOADS of changes because you people want to change GW to a game that YOU think you made. Facts are, ANET made the games, ANET decides.

Stand up for yourselfes ANET, for once. Make GW2 how you want it, if people arent happy with it, fine, go get another game.

Im smart, therefor I got no suggestion for a game I havent even tested.
I love GW as it is, no changes would make it better.
I appreciate ANET/NCsofts work with the game, therefor I dont waste their time they spend on the game, to change it because "its to hard *cry*" or something. Appreciation is a nice thing, to bad all dont have that.
And no, you are not appreciating and taking the game for what it is when you constantly make threads about changes.

Geez...
I think that a proof that people appreciate a game is if they'd choose to spend their time and money on that game as opposed to other games or other things. I've bought all 3, I will buy GW:EN and most likely GW2. In contrast, I have not bought many other games that looked cool, and I have a few games sitting on my shelves unopened for a few months now. I think that's proof enough that I like ANet games.

What I particularly like about ANet is that they do listen to player suggestions. I also like that they make informed decisions, as opposed to implementing every idea that pops into player heads. They make changes to improve the game, and use good ideas generated by players.

GW2 is an excellent opportunity to address player demands, as it starts new. It's easier to make a change with a fresh start than to try to squeeze it into an existing product. It's exactly this reason why they made GW2 instead of continuing making GW1 campaigns and expansions.

Therefore, now more than ever they should try to incorporate as many player ideas into GW2 as they can, that is, the good ideas only of course.

In short:
I agree that ANet make great games, and they should continue doing what they are doing.
I disagree that ANet should not listen to player suggestions, as let's face it, they always have listened which is one of many reasons why they have been so successful.
Alaris is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
My Guild Wars characters jademonkeyx88 Nolani Academy of Arts 84 Jul 25, 2007 01:53 AM // 01:53
Guild Wars Characters (DBZ style) Wretchman Drake Nolani Academy of Arts 16 Feb 23, 2007 07:27 PM // 19:27
Guild Wars Characters are nerfed wnorton The Riverside Inn 1 Sep 08, 2006 01:07 AM // 01:07
Guild Wars Look Alike Characters!! Prince Aoki Screenshot Exposition 0 Apr 27, 2006 05:29 AM // 05:29
Guild wars 2 same characters? Charqus Questions & Answers 11 Dec 21, 2005 12:45 AM // 00:45


All times are GMT. The time now is 09:06 AM // 09:06.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("